This also applies to any other /pilotless/ ship, including up to M7x class later on ‘ Cap’ (capture) means an M3/4/5/8/TS/TP pilot has bailed, & you can claim it as your property (usually requiring a brief EVA process).The resulting empty ship may hang around in the sector forever provided it’s not rammed to death by another ship/object or caught up in a missile or similar AoE (area of effect) blast until capped: no hostiles will /actively/ bother it while it's unclaimed (though in-flight missiles locked on target prior to the bail event may damage/destroy it).The ex-pilot may still be nearby if you care to pick them up for further use (CLSS & suitable cargo space required!), otherwise they'll their way (slowly) to the nearest friendly (to them) station If a pilot has ‘ Bailed’ they have ejected, usually due to sale (they sold you their ship) or combat (see Morale & General Mechanics), & their vacant ship is dead in space, waiting to be capped if necessary.During this guide I’ll be giving occasional keyboard shortcuts these are invariably based on a UK ‘Enhanced AT’ desktop keyboard layout of 103/105 keys as that’s all I have access to (& can be bothered with) if your keyboard is different, or you’ve changed the default key bindings in the game don’t blame me! I’ll try to be specific & consistent when using the oft-interchangeable terms ‘ cap’ (capture), ‘ bailed’ & ‘ board’. A jumpdrive is always an advantage when playing any mission, whether it be fitted to or another of your assets, so make getting one or more a priority. Missions with a time limit will have that limit 'changed' according to how fast is when you accept the mission. Missions that require a fight element will have more and/or heavier ships to defeat as you progress in Fight rank. All such missions start with a low reward that grows as you progress in race reputation (of the employer’s race) Generic missions are divided into categories: Fight, Trade, Think, Build. Preamble for generic (ie non-plot) missions: Comments in square brackets are bits that need checking, so be aware (& gentle! ) My first guide! Please let me know of any errors & suggestions, as this is pretty much all from memory I'll update as & when necessary.
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